A new build is available, you can read what is changed below.
Patchnotes version 1.2.7
06-28-2026
In-game fixes
- Restored missing localized text by bringing old description entries back into the database.
- Fixed Skin Shifter wolf form not being castable.
- Fixed animation timings for skill actions.
- Fixed learned skills still appearing in the learnable skills list after they were learned.
- Fixed GM invulnerability not protecting against fall damage and falling out of the world.
- Improved mail handling so invalid sender data is rejected cleanly instead of triggering a server assert.
- Improved character creation error handling when the requested character name already exists.
- Fixed the mouse cursor being unable to leave the viewport in windowed mode.
- Fixed corona visibility checks so transparent parts of masked static meshes no longer block traces.
Content fixes
- Fixed several incorrectly scaled reticules.
Editor and tool fixes
- Improved editor rendering stability around stale dynamic actor and projector render data.
- Improved translucent and deferred actor rendering guards to avoid crashes near problematic scene objects.
- Fixed item browser selection updates accidentally clearing icon or appearance preview data.
- Improved database agent logging for failed stored procedure calls and missing character skill updates.
Hotfix
- Fixed a severe in-game FPS drop introduced by the previous render stability changes.
- Improved render-side actor validation so it no longer performs expensive full actor-list scans every frame.
- Restored the normal visible actor draw-list path for projector gathering and solid actor rendering.