Latest patch notesAll patch notes
A new build is available, you can read what is changed below.

Patchnotes version 1.2.2

06-12-2026

Technical
  • Converted the project to Visual Studio 2022.
  • Updated projects to the Visual Studio 2022 toolset and Windows 10 SDK.
  • Release Dev, Release Client and Release Server builds now compile and run.
  • Updated client, server, editor, tool and network service projects for the new build environment.
Appearance
  • Restored missing palette references in appearance packages.
  • Fixed clothing dye colors using the wrong palette in some cases.
  • Updated appearance gameplay data for player, NPC, guild and creature appearance sets.
  • Improved appearance handling on dedicated servers so visual-only resources are skipped where they are not needed.
  • Fixed randomized appearance locking for thigh and shin armor pieces.
Fixes
  • Added validation for invalid inventory target slots when adding new items.
  • Fixed an item packet field so inventory target slots can be handled correctly.
  • Improved stability of pawn trackers, minimap pawn tracking and name/health display updates.
  • Fixed fog color not matching the skybox color, which made popping very visible.
  • Improved console output handling for newer Windows runtime builds.
  • Fixed several compatibility issues caused by the newer compiler and runtime.
Tools
  • Improved appearance commandlets with better listing support for body meshes.
  • Added tooling to restore missing palettes in appearance packages.
  • Improved appearance package generation and database string handling in commandlets.