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Patchnotes version 1.2.6

06-28-2026

In-game fixes
  • Restored missing localized text by bringing old description entries back into the database.
  • Fixed Skin Shifter wolf form not being castable.
  • Fixed animation timings for skill actions.
  • Fixed learned skills still appearing in the learnable skills list after they were learned.
  • Fixed GM invulnerability not protecting against fall damage and falling out of the world.
  • Improved mail handling so invalid sender data is rejected cleanly instead of triggering a server assert.
  • Improved character creation error handling when the requested character name already exists.
  • Fixed the mouse cursor being unable to leave the viewport in windowed mode.
  • Fixed corona visibility checks so transparent parts of masked static meshes no longer block traces.
Content fixes
  • Fixed several incorrectly scaled reticules.
Editor and tool fixes
  • Improved editor rendering stability around stale dynamic actor and projector render data.
  • Improved translucent and deferred actor rendering guards to avoid crashes near problematic scene objects.
  • Fixed item browser selection updates accidentally clearing icon or appearance preview data.
  • Improved database agent logging for failed stored procedure calls and missing character skill updates.
Hotfix
  • Fixed a severe in-game FPS drop introduced by the previous render stability changes.
  • Improved render-side actor validation so it no longer performs expensive full actor-list scans every frame.
  • Restored the normal visible actor draw-list path for projector gathering and solid actor rendering.